For now, leave the buttons as they are. In the battle generator, clicking the “Large” map button toggles through the various map sizes, from “Small” to “100x240”. •Anti-tank mines and Molotov cocktails, satchel charges and flame throwers may now be used against units in adjacent hexes, by selecting the target and then using the “c” key to choose that specific weapon. Next run dosbox, type 'mount d [place where u copy cdrom]' & run steel panthers (STEEL.EXE). Range finders will help mitigate this. Fires and the associated smoke will cause suppression to any units in the hex, including vehicles. If accepted by the opponent, the game is scored as if the game ended that turn. We completely revised the User Generated Campaigns. They add to the base armor after slope has been calculated. Higher values equal more hits. So if you have 2 minutes left pressing the Command Intervention hot key would give you 4 minutes. The total number of men killed is now adjusted by experience checks. •Made some changes in the armor penetration model. Hover the mouse over them and you will note that they award points at game’s end. Updates are available through our web site at http://www.matrixgames.com. •Victory Frontage – If "Victory Frontage" is on, the random map generator creates five victory objective locations instead of three. It does not change how the AI plays its game. •The weather routines were rewritten. In Delay or Defend scenarios, engineers will speed this process. Streams and canals now offer cover for all units as do trenches and gullies. •Command Intervention - During an Online game gamers can set how many “Command Intervention” points are giving per player. In the scenario editor, you may choose a very large map by selecting “Custom” map size. It should be highlighted with a red cursor. Note that this can unbalance small scenarios. Terrain will crater more rapidly than before. A new weather system has been added. This should make it easier to see, at a glance, if the unit is active. In winter battles, the snow tile set will be used instead of the rough tile set. Vehicles are now hit more often than before by bombardment. Suppression is a measure of how shaken your men are by combat. You don’t need any prior versions of Steel Panthers. The first screen you see after the intro is a … Clicking on them will scroll the mini-map. During game play, there will be a green light on the upper right of the, A landscape display is now featured in the upper right corner of the Battle Map. When you right clicked to redirect your half-track, a swath of hexes may have been highlighted. This speeds up the game, but you won’t be notified of the damage you inflict and receive. Note that bad weather varies with the season – in Russia, level 6 indicates a blizzard, in the jungle a monsoon and in the desert a sandstorm. Stone bridges will block all vehicle traffic if a wreck and a unit or two units are on a span that covers a water, stream, gully or trench hex. Commando and partisan units can be assigned targets behind enemy lines during pre-game deployment. It is still limited, so it tends to rely on speed and numbers to overwhelm. When purchasing units the top of the screen will show formations special code values and descriptions. Direct fire will cause random suppression related to its warhead size, rather than a set amount, sometimes the result is 0, indicating the round “missed” completely. •The spotting system has been modified. A glossary at the end of this manual defines commonly used terms in the game, while the latest updates will be reflected in the Readme.txt file. IT will only go over 100 due to the kinetic energy component at shorter ranges. It also makes icons appear sharper and allows users to a larger slice of the map in the Battle Map. In campaigns, the number of turns for a battle was randomly determined each time the battle was loaded. Now that you’ve learned something about the game controls, it’s time to meet the troops you’ll be commanding. These boxes will no longer obscure units on the Battle Map. Leg engineering units may now remove obstacles such as dragon’s teeth. Damage that penetrating rounds do may be revealed to the firing player or not, depending on if the firing unit is in a position to see the effects. It will familiarize you with the basic controls and concepts of SPWAW. Stone bridges will block all vehicle traffic if a wreck and a unit or two units are on a span that covers a water, stream, gully or trench hex. This button is a 3 way toggle – True troop cost and Rarity off, True troop cost only on and both True troop cost and rarity on. Move the cursor towards any map edge, and the screen will scroll in that direction. You’ll then be taken to the “Start Turn” menu. Spotting ability has been reduced for turreted vehicles, and slashed even more for. British - Troops receive less of a penalty from suppression. When a scenario begins, the cursor automatically flashes on your A0 unit. Units currently unavailable will now show up in red on the purchase screen. Small arms now cause more suppression, but fewer casualties. This is where you issue orders to your forces. Instead of using abstract armor ratings, penetration is now calculated on the basis of the actual millimeters that a round can potentially penetrate, as well as the degree to which the target’s armor is sloped. Players and designers will be given a choice of troop types:: 20 = Second line troops – 10 experience/morale, When selecting units for purchase, the type of unit, elite, normal or 2. includes crews, so leave open slots for crews in very large scenarios or the crews just won’t appear. •Units controlled by the computer that are within the line of sight of a human-controlled unit now are visible and make movement sounds if they move during the computer’s turn. There are four values, with setting 1 displaying the smallest icons and setting XXX the largest. Multi-player TCP/IP Internet play is now enabled! “Off” means no numbers appear on top of the units. You also have an anti-tank gun in hex 33, 29. The number of secure PBEM games has been increased to 10. The effect is wider for units in cover and wider still if entrenched. © 2001 by Matrix Games. In the scenario editor, you may choose a very large map by selecting “Custom” map size. Anti-tank mines and Molotov cocktails still may not be used against non-vehicular units. Scenario designers can mitigate this by giving the A0 120 morale and the player protecting it. Superb defensive terrain. The current pavement choice will appear at the bottom of the screen. last update Friday, July 2, 2004. downloads 14832. downloads (7 days) 139 Only one victory type can be in a hex. Don’t worry about it or the wrecked and burning half-track on the Battle Map – they’re there for show. They also suffer a greater chance to be out of contact by radio. Suppression has been reworked to increase more quickly, but decrease more quickly. In this battle you’ll find Objective One at hex 41, 24 on the map (those numbers are the vertical and horizontal coordinates, just like you see on a road map). For convenience sake, all buttons are listed, even though not all have been changed. Infantry and support weapons that are seen moving may also disappear in a few turns after they stop moving. Bailed-out vehicle crews, or gun crews who abandon their artillery pieces, may rejoin them once their morale improves. Players control individual tanks and vehicles from a top-down perspective, on a map with a hexagonal … Other buttons allow you to create your own scenarios and even peruse through an encyclopedia that offers data on the weapons in SPWAW. --Winston Churchill. •The artillery barrage message delay has been reduced to one half the message delay set in the Preferences. The latest is from Matrix Games, and it’s quite an endeavor.Steel Panthers: World at War is a complete, stand-alone game that recasts SSI’s original DOS hit as a Windows-native program. Placing the cursor over each button will display a text box describing the function of the button. Since this requires a special experience check, it is never certain how many opportunity fire shots the defending unit will have. If the opponent accepts, the game will then be scored as though it ended that turn. Once you have finished, load the bazooka, mortar and machinegun units. Added a toggle for the asterisk “*” display in the unit information section. On the other hand, equal numbers of loads and starts doesn’t guarantee honest play. The new ones are Jungle and Rough. It’s like a crossroads, where you can branch off in various directions. It spanned sixty years of combat, from World War II to the immediate post-Cold War period, but there was one teeny tiny problem. •Hedge. It’s a handy way to allow players to identify what’s firing at them by the sounds they hear. Right click on the tank to see its status. This also requires the AO to fail a morale check (Die(120> morale). This provides a mechanism to continue a barrage in progress, when communications are spotty. •Level bombers now behave more like artillery and must be designated to attack a certain area on a specific turn. Units traveling on paved roads, in the rain, suffer less of a movement penalty than before. The platoon CO must be with in 3 hexes to have a comms link in this case as such mortars don’t have radios. (i.e. The “Stream” button in the editor now evokes a pop-out box that offers the scenario author three choices for the type of terrain. This exchange is, however, a hardware exchange. Direct fire will cause random suppression related to its warhead size, rather than a set amount, sometimes the result is 0, indicating the round “missed” completely. •Terrain will crater more rapidly than before. •Infantry may now only throw smoke grenades one hex. If those buttons are red, then only a single mini-map is used. •Limited Ammo/Reduced Ammo Limited Ammo On - The unit receives the ammunition listed in the purchase screen and the ammunition is reduced when the unit fires. The scale can be changed from hexes to meters to yards by using the @ key. Some weapons can be repaired during the game. The ranges on the unit information screen is in hexes only. The number of men firing "primary infantry" class weapons is determined by an experience check. Auto-Save - When Playing the game will auto save after each turn to slot 0 or 1. A cliff is very bad defensive terrain. The F8 key is the hot key for this. Artillery does not show up on the VCR replay at all when Fast Artillery is on. •Characteristics– This is to turn on or off the National characteristics of the different countries, such as Italians retreating quickly or Soviets defending fanatically. Now hold. Wheeled vehicles can no longer enter hexes with buildings, and the number of building damage icons has increased. Now an infantry unit without anti tank weapons may panic and run when a tank enters the hex. In melee they make Banzai charges They also suffer a reduction in ammunition after 1941 and this reduction increases each year of the World War II. Maps can be up to 100 x 240 hexes in size. Published in 2000 by Matrix Games, Ltd., Steel Panthers: World at War (aka Steel Panthers 4, SPWaW) was an above-average historical battle (specific/exact) title in its time. The timestamp on the file should be before the game file save time. The same applies to the background battle noises soundtrack, which begins randomly between turn one and four, or when the first weapon is fired. Turreted Tank Destroyers function as normal tank destroyers in all respects, except the computer will recognize that they have traversable turrets. Multi-hex buildings may not be placed too close to other terrain and if the user attempts to place them there, nothing will happen. That will take you to hex 36,26. Credits ......................................................................................................................................... Steel Panthers: World at War adds a new chapter to the popular Steel Panthers series from designer Gary Grigsby and published by Strategic Simulations Inc. You can zoom in or out using the two buttons marked like magnifying glasses, or use the plus and minus keys on your keyboard. In bad weather you will see rain, fog or snow. After any preliminary bombardment during the designated turn, these make their way across the map to deposit their troops as close as possible to the assigned locations. Suppression reduces your hit chances, and can cause your troops to become pinned, retreat or rout as suppression becomes larger relative to the unit’s morale. Players will still find their batteries are out of contact about. Weather will vary with battle location, time of year and in some cases time of day. This will prevent players from trying to use up all the opportunity fire for a unit and then charge up to it and fire. STEP UP TO A. Players can now purchase reinforcements based on 20% of the points spent to make up their initial force. With the Command and Control turned off option, keeping formations together can help, but is not crucial to success. This reinforcement hex is now started on a road hex on the player’s side of the map if possible. •Infantry Toughness – Infantry casualties are divided by this value, with 100% being 1.0. Some players felt off board artillery was out of command too much. Units may now be exchanged in the editor or upgraded in campaigns to the new unit types in SP: WAW, such as paratroopers or elite infantry. Command. The new campaigns can branch to different scenarios depending on what the out come of the battle. In this tutorial, you will command a U.S. Army tank and infantry force, while the computer opponent will command the German forces. Equally important, it displays the morale and experience of the unit as well as the skills of the leader commanding it. The list of unique battle locations has been increased to 665. When the. This tutorial is a Meeting Engagement, in which both sides basically are headed for the same objectives. If you are an experienced Steel Panthers player but want a refresher on the rules, take a look at the Detailed Player Guide. HIGHER LEVEL OF WARFARE! These make perfect types of victory hexes that have things like a HQ tent on them, Reactive Victory - When using this option the scenario designer can place a Reactive Victory hex on the map and it will be set at 19 victory points by default. What kind of leader is he? If you look at the bottom of the screen you’ll see how many times the tank can fire its weapons in this turn. You now press (y)es to fire, right click or press the spacebar or (n)o to pass up the chance if the time runs out. Note that with the Command and Control on, a unit will not have a movement radius highlighted if its formation has not been assigned an objective. There will be fighting. Victory hexes remain in the possession of their current owner. Although you decide what targets they shoot at, you can’t move them (they’re located in the rear, off the map). Units exited through the Exit Victory hexes now score 3x their (and their passengers’) value as victory points. During your turn you may choose to use a Time Out. No shipping is involved and the game is immediately available for you once the order is complete. A “Battle Difficulty” button has bee added for Generated and Long campaigns to adjust the numbers of points given to the AI. “Bonus” suppression removal over and above normal leader rally based on proximity to friendly units (especially the special HQ units) and whether they’re hidden. You’ll notice two things about the menu. •The game will no longer randomly add extra turns to the length of the game, making scenario design more predictable. To install, click on the setup file and Setup will begin. •The blast power of even small bombs, and the disruption an air attack has on nearby troops, had been greatly enhanced. The building selected can be locked in for multiple placement with the “Z” key. A unit now can be exchanged for any type of unit. These also are displayed in the Unit Information Screen. Note that experience and suppression also play big roles in determining hit chances. No fire. Entrenched and. “Tank Panic” has been added. However, your fire won’t be as effective. The game is available as a download from Matrix Games or on the SPWaW Mega Campaign CD’s.. Also included included is the New Military Gamer “Combat Net” online play software, and a set of utilities from Fred Chlanda for editing scenarios and maps, converting scenarios from earlier game versions and for editing the game graphics. .................................................................................................................................. Fire! If you create a password, a PBEM game will be created and you’ll be prompted to save the game (password-protected PBEM games must be saved into one of the save-game slots numbered 3-12). •Units firing at other units in the same hex were automatically facing to the right of the screen, which sometimes made the rear of the unit face the enemy force, even when the enemy was firing from the left. Look at the map Editor section for more details. The lowest value is 30 and represents the freshest of conscripts. They branch into dozens of directions, depending on the victory level achieved by the player and also on his choices during play. Please compress it in a single ZIP file and put a brief description of the scenario in the mail with the following : - Date of battle : The year and month set in the scenario. In campaign generator and the long WW II campaign, some users wanted to be able to set the points before starting the campaign, instead of using the points generated by the campaign code. Hovering the mouse over it creates a pop-up box that indicates the battle location, current date, time (which changes each turn), weather, visibility, battle type, number of turns in the scenario and the number of turns left before the game ends. Be sure that the A0 unit is still highlighted, and not the half-track. Increasing this value creates tougher tanks. The same occurs with the "Target Indirect Fire" (“z”) and the "Fire Smoke with Direct Fire" (“x”) button. Protected under copyright and international treaties. The U.S. flag on the objective hex shows that you already control it. A very small Mega Campaign demo is included with the game. Lowering it will reduce the chances, and lower the range at which units will be spotted. “On” means that if a unit is farther than 3 hexes from the headquarters unit of the formation, it must have a radio and make a radio experience check to be in communication. •Units in the hex with a target now receive a special experience check against collateral damage from small arms and machine guns. Note that because of the geometry involved, the effective thickness of a targets armor can be multiplied – in extreme cases, by 6 or 8 times! •Swamp/Marsh - A new terrain type, called Marsh can now be evoked in the editor, by selecting swamp. Some terrain types that could previously not be placed on hills now can be located on hilltops, though not hillsides Eligible terrain includes Hedges, Orchards, Vineyards, Rice Paddies, Crops, Wheat Fields, Swamp, Marsh. Using Beach Assault & River Crossing Scenario Maps in SPWAW generated battles. Move again to hex 44, 23. Added a yes/no prompt when pressing the “Load All” button. The new ones are Jungle and Rough. In daytime battles a unit’s movement radius can be seen as dark hexes against the light map. A value of 1 to 3 means relatively clear weather, although a 2 or 3 can mean fog, haze or light snowfall. Ratings must be designated to attack a certain area on a specific turn is reached the.... Start of the game “ command control ” button has bee added for generated and campaigns. No effect on game play, there will be spotted “ start turn ” menu once the game steel panthers world at war manual! A 2xx weight ( heavy ) gun in shallow water, move through and are now more. 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