[SugarCube 2.21.0] Two-dimensional arrays. Alias for jQuery, by default. Expressions are simply units of code that yield values when evaluated. Note: See Setting API for more information. Roughly equivalent to the :passagestart event. Property attributes, including getters/setters, and symbol properties. Collects tracks, which must be set up via <>, into a group via its <> children. Opens the built-in restart dialog, prompting the player to restart the story. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Returns a random member from the base array. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Note: Note: This does not alter the volume level. In general, you should not call this method directly. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. Selects the passage element. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. An array is a list of different words or text, referred to as strings in this blog post. Doing so allows interactions with the text to also trigger its <>. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. Returns an array of the story metadata store's keys. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Returns whether an audio track with the given track ID exists. Arithmetic: The expression yields a number valuee.g.. Tip: Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. Returns whether any moments with the given title exist within the past in-play history (past only). Shorthand for jQuery's .one() method applied to each of the audio elements. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. Note: Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. predisplay tasks have been deprecated and should no longer be used. SugarCube v2 Documentation - Motoslave.net Warning: Pease, do not take your players' bandwidth and data usage lightly. Concatenates one or more unique members to the end of the base array and returns the result as a new array. Note: This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. As you can see, Harlowe creates a deep copy/clone of its non-primitive data types each time they're modified. Note: SimpleAudio API, AudioRunner API, and AudioList API. Load and integrate external CSS stylesheets. Note: Does not affect script or stylesheet tagged passages, for Twine1/Twee. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Next, the StoryInit special passage is processed. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. This feature is largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. Returns the first member from the array. May be called either with a list of passages, with a list of link markup, or with a list of image markup. Returns whether fullscreen mode is currently active. See Template API for more information. Returns a reference to the UIBar object for chaining. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Returns whether any of the given members were found within the array. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. Note: May be terminated by a <> macro. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. In Twine, a variable is a way of storing and acting on data of some sort. Returns whether playback of the track has been paused. Warning: Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. How to use Twine and SugarCube to create interactive adventure games Note: For example: Warning: Note: Manages the Settings dialog and settings object. The _contents special variable is used internally, by container widgets, to store the contents they enclose. This method has been deprecated and should no longer be used. Removes the specified key, and its associated value, from the story metadata store. See UI API for more information. Returns the value associated with the specified key from the story metadata store. Create a new passage, which will only be used as a media passageone per media source. See Also: Sets the value of the story or temporary variable by the given name. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Note: In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. Player settings object, set up by the author/developer. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Note: Renders and displays the active (present) moment's associated passage without adding a new moment to the history. Terminates the execution of the current <>. The Share dialog only displays linksspecifically, anything that creates an anchor element (). See the < > macro for its replacement. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Note: The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Attaches fullscreen error event handlers. See Save API for more information. This series is intended for. See the. .off() in the jQuery API docs for more information. Twine 2 Tutorial: Creating a Basic Inventory - Jezner Blog Save API. Outputs a copy of the contents of the selected element(s). Note: When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. To add watches for all current variables, click the button. Returns whether a fade is in-progress on the currently playing track. The <> macro cannot affect playlist tracks that have been copied into their respective playlistmeaning those set up via <> with its copy action or all tracks set up via, the deprecated, <>as playlist copies are solely under the control of their playlist. Note: Returns a reference to the current AudioTrack instance for chaining. This allows you to fine tune for those cases. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. Sets the selected tracks' volume level (default: 1). Returns the title of the active (present) passage. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. All DOM macros require the elements to be manipulated to be on the page. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Once unloaded, playback cannot occur until the track's data is loaded again. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. Returns a reference to the UIBar object for chaining. Deprecated: Removes and returns a random member from the base array. May be called with, optional, link text or with a link or image markup. String: The expression yields a string valuee.g.. active) and outgoing passages. Warning: Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. Passage init. The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. This is chiefly intended for use by add-ons/libraries. In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. Equivalent to including the nobr special tag on every passage. See the <> macro for its replacement. Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . Displays the loading screen, if necessary. Allows the destination of passage navigation to be overridden. Arrays have many built-in methods and other features, and SugarCube adds many more. This macro has been deprecated and should no longer be used. Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. System events allow the execution of JavaScript code at specific points during story startup and teardown. The callback is invoked each time a save is requested. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. As with < > and <>, <> can accept link markup as its argument: SugarCube's user input macros, like <>, cannot be nested inside a <> macro, as you might do with a (prompt:) and a (set:) in Harlowe. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. Global event triggered as the first step in closing the dialog when Dialog.close() is called. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects< >. The list options are populated via <> and/or <>. To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. Instances of the Passage object are returned by the Story.get() static method. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. Appends the given content to the dialog's content area. Selects the element that contains passage elements. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. Instead, the macro is passed a receiver variable which is set to the value input by the user. Use the Edit Story JavaScript story editor menu item for scripts. Logical: The expression yields a boolean valuee.g.. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Of the three Harlowe seems the most robusts, followed by SugarCube. Returns whether the engine is rendering the incoming passage. This setting has been deprecated and should no longer be used. Removes all instances of the given members from the array and returns a new array containing the removed members. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. The Config API serves the same basic purpose. The DOM macros do have a limitation that you should familiarize yourself with. Doing so allows interactions with the text to also trigger its <>. Loading is done asynchronously at run time, so if the script must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the script is loaded before it is needed. May be called either with the passage name or with a link markup. The core of what it does is simply to wrap a call to, This method has been deprecated in favor of the, This method has been deprecated and should no longer be used. A function, which causes the autosave to be updated for each passage where its return value is truthy. To do so, click on the name of your story in its main "story map" view. All widgets may access arguments passed to them via the _args special variable. Warning: child-definition array) optional: If the macro has children, specify them as an array of strings or . Gets or sets the track's volume level (default: 1). Zorkish Sugarcube 6. Note: ( 2021-12-20) Fixed an issue with the selected keyword in the <<cycle>> and <<listbox>> macros' <<option>> tags. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. In that case, unless you need to dynamically determine the destination passage within the < > body, <> is unnecessary as < > already includes the ability to forward the player. Twine 2: User Input in SugarCube Twine 2: Using Images in SugarCube Twine 2: Using Functions as Macros in Snowman Twine 2: Creating a Dungeon Crawler Part 1 Twine 2: Creating a Dungeon Crawler Part 2 Twine 2: Creating a Dating Sim Twine 2: Re-creating Candy Box Twine 2: Inventory Systems Twine 2: Murder Hill House Mystery Part 1 Configurable, see Config.passages.start for more information. Identical to calling .map().flat(). See the <> macro for its replacement. Returns an array of the story metadata store's key/value pairs as [key, value] arrays. This method has been deprecated and should no longer be used. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. Returns whether a playlist with the given list ID exists. Note: Not everyone has See Setting API for more information. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. To update the value associated with a key, simply set it again. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. See Story API for more information. Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. Request that the browser toggle fullscreen modei.e., enter or exit as appropriate. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. This guide will detail how these features work. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Returns a reference to the current AudioRunner instance for chaining. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Instead, use the metadata property. Should the history exceed the limit, states will be dropped from the past (oldest first). Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. The most common way to resolve this arbitrarily long return issue is to use a bit of JavaScript to record the last non-menu passage the player visited into a story variable and then to create a link with that. Function behavior is immutable. Note: Normally, the values of its properties are automatically managed by their associated Settings dialog control. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. The Config object controls various aspects of SugarCube's behavior. Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. Template API. Executes its contents if the given conditional expression evaluates to true. Used to populate the story's banner area in the UI bar (element ID: story-banner). Returns whether the history navigation was successful (should only fail if the index is not within the bounds of the full history). Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. Block widgets may access the contents they enclose via the _contents special variable. Note: Removes fullscreen change event handlers.