[SugarCube 2.21.0] Two-dimensional arrays. Alias for jQuery, by default. Expressions are simply units of code that yield values when evaluated. Note: See Setting API for more information. Roughly equivalent to the :passagestart event. Property attributes, including getters/setters, and symbol properties. Collects tracks, which must be set up via <>, into a group via its <> children. Opens the built-in restart dialog, prompting the player to restart the story. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Returns a random member from the base array. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Note: Note: This does not alter the volume level. In general, you should not call this method directly. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. Selects the passage element. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. An array is a list of different words or text, referred to as strings in this blog post. Doing so allows interactions with the text to also trigger its <>. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. Returns an array of the story metadata store's keys. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Returns whether an audio track with the given track ID exists. Arithmetic: The expression yields a number valuee.g.. Tip: Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. Returns whether any moments with the given title exist within the past in-play history (past only). Shorthand for jQuery's .one() method applied to each of the audio elements. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. Note: Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. predisplay tasks have been deprecated and should no longer be used. SugarCube v2 Documentation - Motoslave.net Warning: Pease, do not take your players' bandwidth and data usage lightly. Concatenates one or more unique members to the end of the base array and returns the result as a new array. Note: This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. As you can see, Harlowe creates a deep copy/clone of its non-primitive data types each time they're modified. Note: SimpleAudio API, AudioRunner API, and AudioList API. Load and integrate external CSS stylesheets. Note: Does not affect script or stylesheet tagged passages, for Twine1/Twee. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Next, the StoryInit special passage is processed. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. This feature is largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. Returns the first member from the array. May be called either with a list of passages, with a list of link markup, or with a list of image markup. Returns whether fullscreen mode is currently active. See Template API for more information. Returns a reference to the UIBar object for chaining. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Returns whether any of the given members were found within the array. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. Note: May be terminated by a <> macro. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. In Twine, a variable is a way of storing and acting on data of some sort. Returns whether playback of the track has been paused. Warning: Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. How to use Twine and SugarCube to create interactive adventure games Note: For example: Warning: Note: Manages the Settings dialog and settings object. The _contents special variable is used internally, by container widgets, to store the contents they enclose. This method has been deprecated and should no longer be used. Removes the specified key, and its associated value, from the story metadata store. See UI API for more information. Returns the value associated with the specified key from the story metadata store. Create a new passage, which will only be used as a media passageone per media source. See Also: Sets the value of the story or temporary variable by the given name. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Note: In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. Player settings object, set up by the author/developer. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Note: Renders and displays the active (present) moment's associated passage without adding a new moment to the history. Terminates the execution of the current <>. The Share dialog only displays linksspecifically, anything that creates an anchor element (). See the <> macro for its replacement. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Note: The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Attaches fullscreen error event handlers. See Save API for more information. This series is intended for. See the. .off() in the jQuery API docs for more information. Twine 2 Tutorial: Creating a Basic Inventory - Jezner Blog Save API. Outputs a copy of the contents of the selected element(s). Note: When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. To add watches for all current variables, click the button. Returns whether a fade is in-progress on the currently playing track. The <